Back to action. It's time for the final dungeon, a rematch against the four fiends, and the ultimate showdown against Chaos. But before we wrap up, it's time to take care of some last minute items.
First, remember that Adamantite? The first stop is to return to the cave where the dwarves were hanging out, and create the Excalibur sword. This weapon is the second strongest in the game and quite crucial to killing the final boss. I equipped it on my knight and swapped out the Defender sword.
Sadly, my ninja was unable to equip the Defender sword.
The next step: stock up on 99 of every item, including Ethers, Phoenix Downs, and Hi-Potions. Not that the party needs them, but it's always good to be prepared. On a side note, the original game did not have any of these items. If you ran out of magic charges, the only solution was to go to sleep. If you wanted to heal, you could buy 99 potions. Except, you had to buy them one by one. The whole thing would take about 8 minutes. Smart people would tape down their A button and go grab a Coke.
Thirdly, buy new spells for the knight and ninja. Once upgraded, knights are allowed to use white magic and ninjas can learn black magic. It's not essential to learn the dinky healing spells. However, the ninja can learn the Temper spell, which is extremely useful against the rematch against the fiends. The spell increases the attack power of one target in combat, allowing the ninja to buff the party faster and let the black wizard focus solely on casting Haste.
Okay, now it's time to go to get Chaos.
That strange black orb where you fought Garland at the beginning of the game? Turns out it's a passageway to the basement of the Temple of Chaos. Those random bats? Those are the transformed heroes who last confronted the fiends. The game is all about circles and rebirth. In that same spirit, the game ends where the heroes started.
On the lower level of the Temple, our heroes encountered a strange seal. True to RPG conventions, the most useless item in the game suddenly becomes the most important item. By playing the lute, the heroes break the seal and create a time warp into the past. Back then, the Temple was more pristine, and apparently 4x the current size.
Wandering the halls, our heroes fought Lich, Marilith, Kraken, and Tiamat again. Unlike the first encounter, there's no warning. Each of the bosses occupy a specific tile that the heroes can't help but step on. When they do, the battle begins. This phenomena was later referenced in Final Fantasy IX's Memoria.
Our heroes also found the legendary Masamune in a little corner. The cool thing about this sword (besides later becoming associated with Sephiroth) is that anyone in the party can equip it. I gave it to the white wizard since he's the only one with low attack power at this point.
Past the four fiends, the heroes ran into Garland again. He explained that before he was killed, the fiends sent him into the past (now). Then, he sent the fiends into the future so they could send him back again. Hmm... I don't recall the four fiends sending Garland back in time at the beginning of the game. Oh well.
The final battle with Chaos was a lot longer than in the NES classic. He doesn't hit hard, but has more hit points and constantly recovers 9999 HP. Here's where the Masamune and Excalibur swords pay off. The way to defeat him is to deal so much damage to him that he can't heal enough to make up the damage.
The knight spammed Excalibur attacks, the ninja cast Temper, the white wizard cast NulAll and spammed Masamune, and the black wizard cast Haste and Flare.
After about 5 minutes, Chaos crumbled away.
Ending text scrolls. The credits scroll, including names of both the original team and the new team. Strangely, Hironobu Sakaguchi's name is absent. The warriors of light return home as heroes and promptly discover they have no domestic skills and cannot integrate into civil society. Just kidding. Seriously though, what are heroes supposed to do after their adventures?
THE END!
No comments:
Post a Comment